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OurHerd

Mobile app uplift and
innovation of new
features
OurHerd final proto.png
Overview
Client

My Role

Duration

Sector
Batyr

UX/UI Designer

2.5 week sprint

Social Impact, Mental Health, Youth

OurHerd is a mobile app that allows you to view, create and share stories about navigating tough times.

 

It is currently in the pre-launch phase and Batyr has plans for the future of the app but would like to have different ideas on their app advancements. This is where we came in, tasked to deliver a presentation about the design solutions for the story creation process and holistic wellbeing side of OurHerd.

From research to ideation, prototypes, usability testings and future project goals, we were delivered a comprehensive presentation to Batyr for OurHerd design possibilities.

Being involved throughout the entire design process from the start, my roles have also included designing some key screens in the holistic wellbeing side, helping implement aesthetic elements and making sure of design consistencies throughout the app. 

Project Table of Contents
1. Two problems we needed to address

Story Creation

Young Australians with mental health concerns feel apprehensive about sharing their story with others and need to feel confident and supported but are worried about stigma and judgement.

Holistic Wellness

Young Australians feel confused about how best to look after their mental health and need information and support but don't know where to easily access this information.

Two problems
1.1. What does it actually mean?

To understand more about the mental health and wellbeing topic, OurHerd competitors, and main user demographics, we did research, conducted surveys and interviews with these goals in mind around the following topics:

Writing

Sharing stories about tough times

What were the primary concerns, stigma/barriers, and reasons why they shared their story?

Where did they share their story?

Research results
Friends

Support networks

Which networks and what did people use to reach out for help?

 

How were they feeling supported or how did they provide support for others?

Gardening Together

Holistic wellness

Were any tracking devices/apps used to monitor health and wellbeing?

 

What did they think helps with their mental wellbeing?

From the 39 surveys completed by those aged between 16-30, and a total of 19 one-to-one interviews conducted, these were are some of the insights:

95%
WILL REACH OUT TO FRIENDS FOR SUPPORT
3 IN 4
USE INSTAGRAM THE MOST
87%
DON'T SHARE VULNERABLE STORIES ONLINE
1 IN 2
ARE CONTENT CREATORS
51%
TRACK EXERCISE, SLEEP OR NUTRITION THROUGH TECHNOLOGY

Quotes

Sometimes seeing what others have to say on the internet about having a similar experience can help to see how they overcame certain things. "

" Most of my stress is alleviated by vocalising my issue or getting reassurance that it’s not irrational. "

" Hard to find a non-judgemental community. "

What does it actually mean?
2. Building empathy

Using the quantitative and qualitative data from the researches, surveys and interviews, we further segmented the main user groups into three different personas and their customer journey experiences. This was a necessary step to better empathise with them when moving forward with the project, helping us prioritise their goals and needs.

Meet the personas:

Nina profile pic.png

Nina Appali, 22

Self-conscious altruist

Sam profile pic.png

Sam Anderson, 19

Overwhelmed high achiever

Persona - Zoe.png

Zoe McGregor, 19

Supportive friend

There were two different journeys for the two different objectives. 

 

One involving Nina in her experience with the story creation aspect of OurHerd. 

The other one was about the holistic wellbeing aspect, showing Sam and his need for change after a helpful prompt from Zoe.

Building empathy
3. Focusing project direction

These two How Might We questions were used to further define the project goals for Nina and Sam.

Nina profile pic.png

STORY CREATION

How might we provide a seamless and engaging story creation process for Nina to share her mental health journey, so that we reduce stigma around conversations of mental health and the fear of being judged?

Sam profile pic.png

LIFESTYLE BALANCE

 

How might we help Sam become more aware of his habits and lifestyle and encourage him to work towards and track

his progress towards his own set goals using existing technology?

Focusing project direction
3.1. Ideation workshop with stakeholders

From these areas of focus to concentrate on, we hosted co-design workshop with Batyr to ideate possible design solutions.

MVP holisitc side.png
OurHerd_codesign_superidea1.png
OurHerd_Workshop.png

Crazy 8's super idea mash up

Co-design workshop with

Batyr on Zoom

Minimum Viable Product map

Co-design Workshop
with Batyr

Ideation workshop
4. Design time!

We took those ideas and started our designs after working out a user flow.
Here are some of the first lo-fi wireframes.

Lo-fi wireframes of Story Creation (left) and Holistic Wellbeing (right)

4.1. Realisation strikes. Back to the drawing board...

Unfortunately (or fortunately realised very quickly) after the first round of usability testing we found that we had inadvertently feature-creeped. Our designs had led the app to encompass too many features that were not implemented well enough, thus causing a lot of confusion about what the main purpose of the app was. At this stage, we had lost sight of our main personas, the Ninas and Sams.

 

With that realisation, we went back to focus properly on the story creation and lifestyle balance aspects that were the main considerations for the Ninas and Sams. We stripped back to these basics for what would the main features be for OurHerd app.


Here are some of the subsequent wireframe designs that came out after the next round of refinements and usability testings results.

Mid-fi wireframes of Story Creation (left) and Holistic Wellbeing (right)

I thoroughly enjoyed putting the colours back into the designs and choosing the illustrations to use throughout the app.

I was also heavily involved in combing through copy text for any spelling errors, different use of terms, design and layout discrepancies. 

 

Some of the main changes throughout the design iterations were to copy text as mental health is a sensitive area which needs a lot of empathic rapport for. One example of copy text changes was to the term 'challenges', there were some strong dislikes for that term and so we changed them to ‘goals’. With a simple but effective change from 'challenges' to the term 'goals', it lessened the apprehensive feeling for users when trialed during usability testings.

5. OurHerd prototype main features

Storytelling features:

On-boarding introduction, Story creation, Support and interactions, Visibility settings

OurHerd final proto - story creation.png

OurHerd main features - Storytelling

Holistic Wellbeing features:

Goal programs, Mood check-in and tracker, Resource hub, Meditation activities

OurHerd final proto - wellbeing.png

OurHerd main features - Holistic Wellbeing

5.1. Results

The OurHerd app designs was an overall success. From an initial overwhelming confusion about what the app was going to be in the first design iteration, we have turned it around to have 88% approval rating (7/8 testers) for the screens making them feel that they can share their stories in a safe and welcoming environment. In the holistic wellbeing sections, 72% (5/7 testers) would most likely engage in ‘goals’ to improve wellbeing. 

Design Time
Realisation strikes
Main features
Results
OurHerd_UserTesting.png

Jocé, 23

Enjoyed the illustrations a lot, heartwarming.

OurHerd user testing.png

Sarah, 22

I like the fact that customisation of goals and activities is allowed and record tracking is available. Also challenges require only a small fragment of time, making goals more likely to accomplish.

User testing - Jess.png

Jess, 26

Having topics to choose via the tiles helped figure out what the goal is.

6. Future steps

For the future steps, we created this roadmap for the year. It is broken down into features for easier categorisation.

 

There was ally/support/community and gamification features that we would have loved to implement in the app as the data shows those were favourably desired, but due to time constraints we weren’t able to concentrate on them.

 

Due to that desirability from user groups, we have put them as considerations in the roadmap in the 'Other' categories.

Future steps
7. In conclusion and reflections

It was delightful working with Batyr and my team members in this fast-paced 2.5 week design sprint.

 

Batyr was very happy with the project and presentation, giving us plenty of lovely feedback:

 

“Really well structured presentation, so much thinking and hard work with lots of helpful ideas and well developed suggestions. I can definitely see us implementing quite a few of the items presented!”

The main challenges faced in this project was when we realised that we had strayed from our main persona groups’ needs. It was a scary thought to think that if we didn’t realise it early on, it would have led to the design solutions not being received well and wasting a lot of time and effort to fix something that is truly broken. Test often and frequently to remove bias, also it’s a good check point to see if designs is aligning with the main goals.

 

So in hindsight, if we have checked more frequently back with our Ninas and Sams, we wouldn’t have got to that situation. It was a big reminder to keep the main personas at the forefront of every design process going forward!

Thanks for viewing!


Illustrations in this case study by Pixeltrue

In conclusion and reflections
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